/*******************************************************************************
 **  Name: weapon.cpp                                                         **
 **  Description:                                                             **
 **                                                                           **
 **  CDDL: Open Source Initiative (OSI) Approved License                      **
 **                                                                           **
 **  Copyright (c) 2009-2010 Barry "Gian" James  <bjames@munixos.net>         **
 **  All rights reserved.                                                     **
 **                                                                           **
 **  The contents of this file are subject to the terms of the CDDL:          **
 **  Common Development and Distribution License (the "License").             **
 **  You may not use this file except in compliance with the License.         **
 **                                                                           **
 **  You can obtain a copy of the license at $PROJECT_ROOT/LICENSE            **
 **  or http://www.opensolaris.org/os/licensing.  This code is Open Source    **
 **  and you are free to use it within the confines of the license, even      **
 **  for your own closed-source commercial projects, as long as you follow    **
 **  the terms set forth in the CDDL.                                         **
 **                                                                           **
 **  When distributing Covered Code, include this CDDL HEADER in each         **
 **  file and include the License file at $PROJECT_ROOT/LICENSE.              **
 **  If applicable, add the following below this CDDL HEADER, with the        **
 **  fields enclosed by brackets "[]" replaced with your own identifying      **
 **  information: Portions Copyright [yyyy] [name of copyright owner]         **
 **                                                                           **
 ******************************************************************************/
// Modified $Date$ by $Author$
#define _weapon_cpp_ID    "$Id$"

#include "weapon.h"

static const char *  wpnAmmoStr[] = { "Basic", "Flechette", "Frangible",
    "Full Metal Jacket", "Armor Piercing", "High Explosive Incendiary",
    "Smoke", "Flare", "Cell", "Blister", "Pulse", "Phasing", "Plasma",
    "AET", "Concussion"
};


inline const char *
Weapon::AmmoToStr(wpnAmmo a)
{ return wpnAmmoStr[(uint8)a]; }


Weapon::Weapon(const char * w)
        : Component(w,ComponentType::weapon,0)
{

}

Weapon::Weapon()
        : Component()
{
}

Weapon::Weapon(const Weapon& orig)
{
}

Weapon::~Weapon()
{
}

